Airsoft Field Rules PBK
Rule #1: All participants use ONLY Airsoft guns in their games. These guns must conform to the FPS (Feet per second) limit listed below
A Minimum Engagement Distance is the closest you can get to another player and fire upon them. Your gun will be marked at the chronograph station.
Below 300 FPS: 0 foot MED
300-350 FPS: 25 foot MED
350-400 FPS: 50 foot MED
400 Above FPS: 100 foot MED
Rule #2: ALL players will be required a signed waiver, if you are a minor, it must be signed by a parent or legal guardian.
It is suggested that all Airsoft players should have full face masks, long sleeve shirts, full pants, and gloves whenever they play Airsoft.
Rule #3
All participants MUST wear eye protection!
The rules for eye protection are as follows:
11-17 yrs Must have a full facemask.
18+yrs Must have full seal eye protection,
A shemagh or mouth guard is suggested if in CQB building
If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is NO exception no matter how far away you think you are from the action.
Rule #4: A "hit" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY don a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!". A player that repeatedly causes problems with calling himself or herself out will first be given a verbal warning. ANY further problems will result in the player not being allowed to play anymore.
Rule #5: A "surrender" MUST BE CALLED when a player can engage other player under their minimum engagement distances. A surrender is when you point your weapon at another player and announce " surrender ". Surrenders must be accepted at or under five feet. A surrender may only be called if you have "the drop" on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED (minimum engagement distance) even if you call a surrender that is not accepted. You may not call a surrender at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit. YOU CAN NOT CALL SURRENDER WITH A PISTOL OR BLIND FIRING!
Rule #6: Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, shooting through a small crack or hole, etc.
Rule #7: A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your dead rag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are non-negotiable.
Rule #8: Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play (ex: saying they are looking for something, etc.), are no longer in play, and in order to re-enter game play, they must return to their respective respawn point pursuant to the respawn rules in effect at said game.
Rule #8: Age Limit
10-12yrs: Parent or Guardian must be within sight at all times either playing or in the field as a noncom with a deadrag and eyepro.
12-17yrs: An adult (age 18+) must be present to claim responsibility for them, they do not have to be related.
18+yrs: No restrictions.
Rule#10: No climbing on tree stands or entering Hunting blinds . These are not your property and shall not be used by players.
Rule#11: All field referees’ rulings are final. Arguing with a ref. will result in removal from the field